home *** CD-ROM | disk | FTP | other *** search
- Are you sick and tired of Lightwave weenies with their superior attitude about
- soft shadows? Specifically, the belief that Imagine cannot do soft shadows? And
- does not support "Shadow Mapping"? Especially when they smugly point to Babylon5
- as proof positive of Lightwave's inherent superiority? Even though there are no
- soft shadows in space? Even though all of their spaceships appear to have been
- made by the same shipyard? Using the same hullplates? Even though their gas
- clouds and nebulae look like doo-doo compared to Imagine's Fog objects?
- Well, help is here! In fact, Imagine has had soft shadow capability from the
- get-go. It is not as simple as clicking a button, however. But the trade-off for
- the lack of simplicity is unlimited control over how the soft shadows look and
- animate. Which would you rather have?
- This archive contains, or should contain, the following:(1) A jpeg'd picture
- made of several test renderings and some rendering time and machine info.(2) A
- Softlite.imp file, ready for you to put into your Imagine directory and re-
- render and test render. The .imp file contains all the objects, brush maps, the
- staging file, etc. and is self contained. Included among the objects are two
- types of softlites, a sphere with several States, a ground, and several attri-
- bute files to play with.(3) This text file :) (4) Some screen grabs of various
- Imagine screens with the settings for several of the Action and Detail editor
- objects. This was done because this .imp file was done with Imagine 3.1, and I
- am not 100% sure it will be completely renderable in 3.0. But you will be able
- to get at the objects, especially those softlights.
- Some things to keep in mind. All soft shadowing, shadow mapping, etc., is
- very processor intensive. With Imagine, the image must be raytraced. On full
- screen traces with a typical flying logo expect rendering times to be about 30
- minutes a frame or so. With several softlite sources, it is possible to push
- rendering times well over an hour per frame. And these are 040 times! Jim Drew,
- we need your 060! Also, every scene is different, so be prepared to do some test
- rendering to get the look you want. And ask yourself do you really need soft
- shadows for this particular project. The new Impulse light textures really do
- work very well, though only on the lightsource edges themselves. And do not
- forget to try experimenting with filter mapped lightsources, also.
- But assuming it's for real soft shadows you want, here's how. Basically, you
- need to understand that Imagine very closely mimics the real world in it's light
- ing. This may seem untrue at first, but remember that in the real world, light
- does not emanate from a single point. The sun is a measurable disk in the sky,
- the lightbulb in the lamp next to your computer has a sizeable surface that
- actually outputs light. So the obvious solution to softlites in Imagine is to
- have multiple point lightsources, the number of which is determined by distance
- from the object in the scene, resolution of the image, and patience on the part
- of the user that has to wait for the thing to quit cooking.
- The default lightsource in Imagine is set to 255,255,255. This is a fairly
- bright white light, usually just a tad too bright for NTSC video, assuming that
- the Diminish Intensity button is not clicked (sorta like sunlight). So, for a
- softlite of equal brightness, you need multiple lightsources equivalent to this
- value. The softlight included with this archive is made up of 25 lites set to
- 5,5,5 each. So one of these lights would be about half of a default Imagine
- light. But Imagine allows an infinite number of lightsources. These softlites
- are groups, centered around a center axis. For a normally lit Imagine scene,
- you'll need two of them. Depending on the distance of the light from the objects
- you will need to scale them up or down. If scaled too large, you'll see notice-
- able banding around the penumbra cast by the object, if too small, the shadow
- edge will be too sharp.
- These softlites were made in the Detail editor. Though you can use multiple
- Stage lights, they are a real pain to position and manipulate. To change the
- value of the softlites, the easiest way is to use 3.x's new Apply command. I
- simply made one light, then copy and pasted it to make a group. I renamed the
- center light, and made it the parent of the group. To make value changes, first
- Ungroup the softlite, Pick the parent axis (light), make the changes, then do a
- Right-Amiga A (the All command, in multi-select mode, using the shift key), then
- do the Apply command, and all the other axes will have the same lite values.
- Then re-group them, and save the object (make sure you're in Group mode).
- As stated above, this may seem like a lot of grief compared to a simple soft
- shadows toggle, but consider the following. These softlites are full fledged
- Imagine objects, with all that that implies. They can have States, and they can
- be morphed, both positionally and attribute-wise. Consider a night-time scene
- of a dimly lit seedy hotel room, with the lightsource outside the window cast-
- ing soft shadows into the room. It is trivial to modify some of the lights in
- the softlite group to morph to bright red, thereby simulating a flashing neon
- light across the street. Or, a softlite made of cylindrical or conical lights
- could be on the bottom of a spaceship that is examining something with spot-
- lights, softshadowed (in an atmosphere,ok) and the lights move in different ways
- after the exam is finished.
- Anyway, you can see that just about anything is possible with soft shadows
- Imagine style. So now you can tell the Lightwave guys where to put it!
- Enjoy!
-
- Bill Graham
- w.graham6@genie.geis.com
-
-
-